Stopheim, Hello! And here is our monthly blog in which we talk about our gaming adventures in a small essay format. We have been conducting this section since February, but from this issue it will be changed, or rather, expansion: now there will be an audio version (a link to the resource a little later) blog will appear. We understand and respect the preferences of the audience: someone likes to read, someone likes to listen, and someone-to watch (we will also reach it over time). By the way, on our favorite site changes: now you have the opportunity to subscribe to any author so as not to miss his blogs (references to them will appear in the tape). So, if you are not indifferent to our creativity – subscribe. On this the introductory part ended. Pleasant reading!

No remorse

Titanfall 2

Like thousands of other players, in early May rushed to Titanfall 2 . Free weekend after all. I passed one plot, in a couple of days I think it is impossible.
What is the game about. IMC company is engaged in business in remote space and nightmares of everyone who has it on the way. Including the planet of harmony. The inhabitants were not a timid dozen, organized resistance. The fighting goes between IMC mercenaries and a militia on another planet, which was used to develop weapons.

I met me a game with pleasant graphics and a high stable frame of. Nice word – title for the titanopad 2. The weapon is accurate, there is no return. No matter what you shoot from a light SMG or heavy machine gun. But not to say that all the guns are the same, they differ: weight, rate of fire, body kit.
Hits are felt deliciously if you shoot in the body – blood, in the head – first will fly away. Did not stint on the animation.
There is a little parkour. Jumping on the walls are intuitive, you understand how they work literally from the second time. With such pleasant shooting and management, you just want to fly forward and rape. Most of the time you do so, however, they sometimes punish for it.
The variety of trunks is amazing, in the game they simply throw guns, took one, looking, and the second is nearby. Both for the infantryman and for titanium.

It’s time to talk about him, especially since he is not just a car, but also a fan of chatting. From time to time, the pilot and fur will be thrown in phrases. They are not very interesting, so sometimes the joke will slip. It’s also not bad, otherwise the allies and enemies say little intelligible. Go and complete the task or wish death. The plot is so for itself, just an episode of war, which has neither the beginning nor the end.

The game will constantly shuffle stages for the infantryman and fur. What is well affected by dynamics, the titanium is slow and his enemies are thick -skinned. All bosses will have to be cut, sitting in his cockpit. Well, like bosses – the same titans are a little more complicated than usual. But the pilot is fast, and with a aim pistol – a death machine. Sometimes just a meat grinder on the screen.

Places that have to be visited varied, but typical for a fantastic shooter. Wild nature, with all sorts of dangerous creatures, interspersed with military barracks and research centers. The level at which you will have to play over time is notable.

For a six -hour game very good. For training in front of the multiplayer – great.

Vermanm

Dishonored

I used to believe that I really like immersive SIM, although I played only in Thief: Deadly Shadows and Deus Ex: Human Revolution, so it was obvious to me that you need to play in DishonoreD . And also because the classics of the genre, a unique product and an almost legendary game. I liked what I heard about the game, the arts and shots of the gameplay that I saw, but it turned out that I overestimated it. I was waiting for another, alas, I didn’t go.

There are many cool elements in the game that acted separately on me, but in general the project was not impressed. I played for 21 hours, t.e. I went through the main plot, but I was no longer enough for additions.

Now I will try to explain why in the end I did not like the game, but I’ll start with what I liked:

Plot. He is very understandable and easily arouses empathy, the typical characters of the characters work correctly – they are simple, their motivation is obvious. And still, the plot intrigued me and held me to the finale. And the twist who met me after eliminating the regent, although I expected to see, did not know what he would be.

I liked the setting too. The game is very beautiful, the city is detailed, the locations are thoughtful, branched – there is always a choice and this can also be added to the essential virtues of the game. And also if you take into account our realities, and the presence of a plague in the game, I generally felt at home.
The development of the character and the place for the wager is also. Although the arsenal of the weapon is not the largest, but well balanced, and you can always choose the style of passage for yourself. True, by the end I used only lushing darts and teleportation, I just planned to go through the game twice. For the second time I was going to cut everything and everything, but the second time in the near future was not expected.

And now I will explain https://nonukcasinosites.co.uk/bank-transfer/ why. I will try to tell you what I didn’t go.

I did not like the game, gameplay routine at all, t.e. I am not against monotony and repetitive mechanic, but here I felt the whole palette of emotions from boredom to irritation. Movement through the streets and roofs of the city was very tired. Sometimes I just wanted to take a walk, but in fact there is nothing to do in the city. Collecting all sorts of trophies: letters, runes of jewel did not attract me, but I missed some additional small activity. It turns out that I just wanted to finish the game as soon as possible – see what will happen at the end. I was waiting for the denouement, but I missed throughout the main action.

The disclosure of the character of Samuel was still missing – I wanted to know more about him. And in general, any third-party activities with him. The immersion was felt only on missions, but after arriving at the base/hub, all the immersion disappeared, and then it was necessary to tune in. Perhaps the point was in the statistics screen, which pulled out from the feeling of stream, but Pyosya Yama after the third quest caused only irritation. And it was interesting only how the characters react to the decision of the corvo – to kill or do without blood with another villain. As a result, I killed only one boss – the first, but out of ignorance, and then I fundamentally did not kill anyone.

I still think that I really like Immersive Sim, even bought Prey for myself, and I can’t wait until I start it. But Dishonored – just not my game. Although, maybe the second part would give me other sensations, so I will definitely try it someday.

TERAR

Portal’y

I first learned about Portal from my chubby friend, I also learned from him about Undertale, but, however, this is another story. She seemed strange to me, but interesting, and I decided to play her on her old laptop, my verdict – she is well optimized. As a result, I did not go through it and abandoned it, and this year I decided to finish it off. I completely passed it in two evenings and asked for 1 hour. The lightest part was in the first test chambers. The main cameras I sometimes go by the method – "which quickly flies, then quickly and flies away".

I also learned about the second part . And then he also played it later, only my brother and I almost passed the coop in her, but he said that he was bored, and in the end the game was completely abandoned. But this year I went through. In fact, the game almost did not change in any way: this is the same Portal 1, only with a better graphics and changed for the better with test cameras. When I played the first part, I did not go to YouTube, and sometimes I had to.

The reason for me to double -overlier the entire series Portal exit Portal: Reloaded . He is brainwashing, you need to think in four dimensions and the chambers are difficult in itself, but in YouTube I did not go. Well, that’s all I can say about the Portal series, as if you do not know what a portal is.

Katana Zero

I love this game, so that I even started to sprinkle it (I must say thank you kuraga for taking me into the world of speedranov).

Well, now to the game. Katana Zero is "a hurricane neanoir action -plate with instant death".

GG is zero, the result of an experiment, a warrior with a post -traumatic syndrome, he goes to a psychiatrist who is injected with a medicine every day, and the medicine is not simple, but blue and still rare, but so necessary GG to live and is called this medicine, or rather a drug as a chronom.

The gameplay in the game is like a gg with a katana cuts everyone to the left and right in his head, that is, he thinks out his route, this is so explained in the game. GG can chop everyone from one blow, but it will fall into the grave from one blow (Hotline Miami formula).

The game needs a quick reaction and the same brains because sometimes many enemies fall out, and you do not have time, and now, it seems that everything will have to be again, but the ability of GG – slowing down or foresight comes to the rescue. It helps to get used to the game, understand the timings and after the first passage you can try to play without it, the benefit is the possibility: you just need to click on the "passage for speed" (it open after the full passage of the game), the only thing that you can’t turn on Dragon mod, well, this is a nit -picking.

I really look forward to the second part and think that the game has excellent. I can’t imagine how many man-hours were spent on drawing all the heroes, to make backs that are detailed very well.

Bodixx

Bioshock Infinite

The last month of spring for me was very saturated, but unfortunately, some useless garbage, so I managed to go only Bioshock Infinite .

Let’s say, the game during and after passing raised a number of questions from me-some of them resolved with the help of Google, but some did not. Let’s in order.

In my opinion, one of the best moments in the game is the beginning: it is really impressive. Show the city from the flight of the aircraft – what could be better? Maybe – give it to drive him. Walking along the streets of Columbia – this is the name of the town – you can, if desired, see what the locals do: their life, work, leisure. And let all these typical decorations with blanks that are found in many games, but still beautifully.

By the way, the same beauty is created due to arties, not technology: the game came out under the curtain of the 7th generation – soapy textures here even on “ultras” (not a stone in the garden, but only a note). Style Art Deco, (very) bright colors, a city in heaven – all this creates the very impression on which you want to watch. Watch but not play.

Why? Yes, because the game design, unlike the art, is made simply disgusting, and this is that the city is built very schematically: areas, quarters, corridors, arenas – all this gives rise to two problems: firstly, Colombia becomes very inconspicuous and, moreover, you cease to believe in its existence; Secondly, combat gameplay also suffers from such scarcity: the cat cried game situations. By the way, the corridors and arenas are okay: this is how they do it and this is a typical organization of the game space. The problem is that they are made too obvious. A similar implementation was in Mass Effect 2.

Further, more, go to shootings. Let’s just say that in the Bioshock series they were never a strong side: weapons were felt between the bad and nothing compared to other shooters; In Infinite, it is worth admitting that the impact was "brought", but it seems to me that something else was broken: the shootings are very tightened in places. In addition, the level of complexity. what’s wrong with him? Why is it even easy to play an average? No, you can seriously die only by your stupidity, but not from the chain of "intellectual" actions of adversaries. Let’s just say you will laugh now – the only challenge to which I was faced with the control: to distribute headshot from the gamepad is a little more difficult than with the help of an "Orthodox controller".

I also had a number of questions:

2) As I understand it, Plazmides of energy here are needed solely in order to make diversity and as a tribute to the respect of the dilogy: I can’t explain their presence in any way – the game is generally calm without them.

3) Back for: it is indecent a lot; go there, go back. Nothing will change much, if it changes at all, but still go.

Well, now about the most important thing – about the plot that is beautiful. Let’s just say, I did not immediately “correctly” him – questions arose: some points, despite the fact that I played carefully, missed. As a result, swearing and adding, finally, I was very pleased with the “picture”.

In almost all arts where there is a trip in time there are paradoxes and inconsistencies. For example, in the same “Terminator”: Kyle Reese goes on the orders of John Connor to the past to protect Sarah – the mother of John, but at the same time she will eventually become pregnant. Accordingly, in this way, Kyle exists simultaneously in the past and future, which is not entirely possible from the point of view of physics. Examples and explanations of such things are on Wikipedia. Interesting – read. In short, the glory of Kthulhu that Infinite still took care and "hem" similar possible points.

I will not say something anymore, and it does not make sense: you know everything very well, dear readers, well, and if you don’t know, find out forward.

That’s all! Our next issue will be expected in a month. Now we are going to experiment a little with headings and formats in order to make content in our blog more diverse. By the way, the name decided to change: ""Joint"It sounds more simple and concise than"The dormitory", is it so?)

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